At the drop area, the second drop, while giving Turbo and an item, puts you WAY too much at risk. After the stair descent, at the switch area, if you cannot make it all the way to the turbo without someone closing it on you, stay back and get the item instead. First isn't always best, just usually. ![]() At the very beginning, the top path is best due to the grappling hook area and item. While the speed-boost-jump leading to the item is tempting, the two turbos followed by an item is a much better choice. As I'm sure most of you know, if your the only one to take it, you get a point 95% of the time. USE THE VERTICLE PATH! Half-way in, the verticle path is easily the best shortcut in the game right now.If there's a choice between Turbo and an item, and no other factors, take the Turbo. A box placed under a razor blade or a well-timed golden hook over a bed of spikes leads to death for others. The only time you shouldn't do this is if you are too close to the back edge of the screen! This combined with the above makes it one of the most powerful ideas in the game. It wastes less than a second to hang back to get full turbo by quickly pressing back and then moving forward again. On a full bar, this can be done 3-5 times, and easily get you to the front from 3rd-4th When you get to max speed, quickly use turbo and jump, and immediatly release your turbo, you preserve the Turbo speed without using unessecery Turbo bar. When you aren't trying to get any height from a grapple, let go slightly before it's a vertical line. If you still have some Turbo, and you're approaching a refill station, use some! Don't just let them go to waste, either.For example, don't use the golden hook when someone's a body length ahead of you Use your items and Turbo at efficient moments, not just because you can. ![]() In the game “Mike Tysons Punch-Out!!”, for instance, there is a run where you play blindfolded, relying on muscle memory and a rote understanding of the games mechanics. The two most popular are the “100%” category, where you must finish the game completely, and “Any%”, where you may finish by completing as much or as little as you want.īut beyond those, categories quickly become absurd, and speedrunning begins to unfurl like a pixelated flower. On it, speedruns are grouped into categories. The most popular place to upload speedruns is the online leaderboard, a mammoth library that at the time of writing is contributed to by 891,452 people. And then, having understood it perfectly, they break it over their knee.” They appreciate all the work that went into the design. “The speedrunner takes that sculpture and they look it over, carefully, from top to bottom, from every angle, and deeply understand it. ![]() Making sure it works when its viewed from any angle. Then gradually rounding off any rough edges. “First, chiselling it out of a raw block. “A game designer painstakingly carves a beautiful sculpture out of wood,” he said. As he watched, he began to reflect on the relationship between speedrunner and game designer, noting that in many ways, they existed as polar opposites. In it, you play as a nude greek man sitting in a metal cauldron, who moves about by swinging a large hammer. One day, game designer Bennett Foddy was streaming himself on Twitch as he watched a speedrun of his game, Getting Over It With Bennet Foddy. Now I was being introduced to an entirely different way of gaming, where video games ceased being things to play, and instead became structures that could be torn down and rebuilt on a whim, all in the name of speed. Though I knew of its existence, I had never even shown a scrap of interest in speedrunning before. Watching his account of the events at Choco Mountain for the first time felt like stepping into a new world.
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